Work
Riley Hunter is a Lead UX Researcher who specializes in GenAI product research, development, and benchmarking. He helps teams craft & implement comprehensive mixed-methods UXR programs.
An overview of past companies and projects
Amazon Robotics—Boston, MA: As a Design Researcher at Amazon Robotics, I planned and analyzed qualitative benchmark / diary studies that used GoPro cameras to record an hour in the life of fulfillment center users prior to and post feature releases and for discovery efforts. Later, I was the research and design lead of a highly prioritized internal operational analytics dashboard (screen blurred for NDA) project. We pilot tested and released an MVP that increased dashboard usage metrics across fulfillment centers in the USA and Canada (know this due to benchmarking study). This was a long-term embedded research project with a product manager and engineering team working through the discovery and the development process. I led the design through iterative design team and product team critique and QA. During development, I sat in on daily sprints and did handoffs to front-end engineers and did design QA with engineering, feature prioritization with product, user stories in JIRA, etc. Lot’s of fun projects and white paper writing at Amazon. Lot’s of MVP prototype testing, collaborating with human factors, research ops, jobs-to-be done framework, future press releases, and heuristic analyses.
LEC & HUNTER—Lima, Peru: As a design researcher & strategist at LEC & HUNTER I conducted a variety of internal design thinking workshops & workshops with customers, facilitated interview training, worked with the Ministry of Public Health (MINSA), and did creative strategy & re-design work. The MINSA work was to align public health insights with conceptual and evaluative research to inform the design and development of technology products that that aim to modify behaviors and reduce public health crises. These products’ user experiences are built based on Education Entertainment (EE) and Social and Behavior Chance (SBCC) workflows and frameworks. Workshop tools are examples and no real results are shown.
WAVELENGTHS LLC—Boston, MA: LLC I started. Designed and developed 2 smartphone applications that function as ethnographic research and photo-journaling guides. They were intended for creative strategy and design research teams who embrace ethnographic research in physical locations (e.g. academic campuses, urban development contexts, etc). I also consulted with design research agencies to improve their own proprietary research applications.
MassArt Design Research Course Instructor—Boston, MA: During my MFA at MassArt, I co-taught the Introductory Design Research course at MassArt. It was fun. We did a bunch of activities, but a particularly fun one was “the hunch workshop,” which leads students through the research, brainstorming, & iterative design process with the goal of designing the “ideal desk” for one of three student typologies. I also wrote a thesis book on the intersection of social research and human-centered design research, which hypothesized: if we create design research apps that enable design research teams to (a) choose from a toolkit of social social and design research methods, and (b) the apps guide these users through the data collection and sharing process, then we can (1) increase the frequency and ease of use of new methods, (2) increase the frequency and ease of use during documentation and results sharing, and (3) improve the overall efficiency of arriving design research teams as measured by their arrival at insights.
Social Research in Public Health—Latin America: In a past prior to my MFA, I worked as a Social (sometimes field-based) Researcher in public health settings for a variety of NGOs, and in the private sector. My teams were focused on facilitating workshops for project innovation (think ideo.org) and participatory monitoring & evaluation (M&E). We often utilized participatory research methods and design thinking methods to ensure inclusive brainstorming, planning, and innovation. We set up long-term longitudinal and monitoring & evaluation studies (i.e. quantitative and qualitative benchmarking studies), and we trained local facilitators to use these methods and develop these programs themselves. We also planned communication & media interventions to promote the theory of change and the ideas for innovation. We worked with production teams to design content and strategies. We frequently planned and implemented a variety of participatory, ethnographic, and social and behavioral change toolkits (SBCC) and methodologies and engaged in common social research approaches (e.g. interviews, focus groups, surveys, etc). I worked with many governments and their research partners for this work (including indigenous tribunal councils). I have a MA in Social Research for Public Health from Ohio University.
Travel Researcher & Journalist—Central America & Mexico: In an even more distant past, I was a travel writer in Mexico. I like to say this is where my professional research career began. The process starts like a lot of projects do today. Thinking of interesting interventions (stories), ranking interest, contacting stakeholders to interview, recording, transcribing, and synthesizing the interviews, and storytelling detailed stories with “thick descriptions” of people, their daily lives, and painting a picture of daily like in unique cultural contexts!